Early Announcement Brings New Player to Cloud-Based CRM Software Market


The President of San Rafael, California-based CRM Software, Gregory T. Friedman, has announced that its CRM software, Junxure, will now have a cloud-based version, available in January.
Brooke Southall wrote in Forbes last week that Friedman made this announcement at this particular time due to the huge hype that is currently surrounding the cloud, and the lack of participation from CRM Software put the company’s leadership position in the CRM software market in question.
Southall quoted Friedman as saying, “It was hurting us because we weren’t saying anything. We weren’t looking like the market leaders because people didn’t know what we were doing,”
The cloud-based version of Junxure CRM software will reportedly not have all the functionality of the desktop version. CRM Software expect because of this, it will appeal to smaller companies, as well as businesses that want the flexibility to plug in to other vendors.
Regardless of the company size or application cloud-based CRM software has a many benefits including the fact that it is less expensive, updating it is easier, and it is more reliable than software flowing from specific servers.
Obviously announcing a product so far in advance of its launch can be risky, but most agree that it was the best thing for CRM Software to do. “I agree they had to announce it now so that folks who are shopping CRM or those current clients who want it can plan accordingly,” Technology Consultant Joel Bruckenstein, said in a statement to Forbes.
Further emphasizing that point, Bill Winterberg, principal of FPPad.com of Dallas, Texas, said, “The pressure is on Junxure to offer a cloud-based product because that’s where the majority of new applications…are headed,” in a statement.
When CRM Software launches it cloud-based version of it CRM software, Junxure, it will be joining CRM software leaders that have an established presence in the market. Among them is NetSuite, whose software solutions are already helping companies get up and running faster with the capabilities of its cloud computing business management suite—including CRM+.
Customers are finding that the cloud-based software delivers powerful customer relationship management capabilities, including sales force automation (SFA), marketing automation, customer support and service and flexible customization in a web-based CRM solution.
As Joel Brukenstein intimated, customers are currently shopping for CRM software solutions. They want a solution that includes powerful sales performance, order management and marketing effectiveness capabilities, as standard.
Other things that companies should look for when researching a cloud-based CRM solution is one that is seamlessly integrated with the back office—order management, fulfillment and financials— to reduce manual entry and risk of error, and to accelerate processes.
CRM shoppers will also want a solution that allows them real-time visibility into their customer lifecycle—from lead to close to fulfillment, from anywhere at any time.

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Tell us how you did it, Pakistan court to hackers

Islamabad, April 12 (IANS) Hackers would be granted bail if they taught judges how to do the job, Pakistan’s Supreme Court said in a lighter vein as it heard the bail plea of two teenagers who had broken into the Supreme Court website last year.
The Supreme Court then granted bail to the two teenagers who are accused of hacking its official website and placing derogatory material about judiciary and the chief justice on it, Dawn reported Tuesday.
The bench, comprising Justices Asif Saeed Khan Khosa and Amir Hani Muslim, was headed by Justice Javed Iqbal.
The judges said the hackers had done a ‘brilliant job’.
Their counsel Iftikhar Hussain Gilani promptly said they had not hacked the site.
To which, the judges asked Gilani why he was not ready to accept praise for the hackers.
They then said in a lighter vein they would grant bail on the condition that the accused taught them how to do such a job.
The judges, however, observed that it was not just the issue of hacking, the hackers had also deprived the people and visitors to the website of general information and information regarding fixation of cases.
They also observed that highly objectionable material had been placed on the website.
Gilani claimed the site had not been hacked by the teenagers but by some Indians.

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Aptora® Releases Aptora Mobile® v3 for the Smart Phone

Quote start“This has been our most ambitious update since Aptora Mobile was first released. This version lays the ground work for even more exciting features and capabilities.” says James R. Leichter, company President.Quote end
Lenexa, KS (PRWEB) April 8, 2011
Aptora Corporation announced that it has released a major upgrade to its newest field service management software program called Aptora Mobile®. This update allows users to fully manage their work orders and enter time-sheet information using a smart phone. Customer, vendor, and employee information can be accessed and updated. Sales leads and phone messages can be viewed and updated. All changes are made in real-time without the need for synchronization. This upgrade includes dozens of other new features and refinements.
“This has been our most ambitious update since Aptora Mobile was first released. This version lays the ground work for even more exciting features and capabilities.” says James R. Leichter, company President. James goes on to say “as mobile devices and their operating systems become more powerful, Aptora Mobile is positioned to take advantage of the improvements. We built our Aptora Mobile field management software to be highly expandable and this work is our highest priority.”
Aptora Mobile is Aptora’s latest mobile software program. It allows those who own Total Office Manager to view and edit business information from an iPhone®, iPad™, Android™, or BlackBerry® mobile device. Technicians can log on and check their calls for the day. Technicians can update work orders and process credit cards. Salespeople can view their sales leads and manage contacts. Employees can check telephone messages as well as manage their daily time-sheets.
Pricing starts at just $2,499.00 for five users and there is a small annual fee. For more information and a free demo, go to http://www.aptora.com/mobile
About Aptora
Aptora specializes in service industry management software. We are perhaps best known for its flagship products Flat Rate Plus® and Total Office Manager®. Since 1995 Aptora has been a leader in flat rate pricing software and pricing books for service businesses. Total Office Manager brings together accounting, dispatching, scheduling, payroll, inventory control, and field service management into a single, easy to use software program. Total Office Manager allows contractors to make better management decisions by knowing exactly where they are making and losing money in their company.
For more information on Aptora’s products and services, call 1-877-232-7978 or visit the company’s website: http://www.aptora.com
iPhone and iPad are registered trademarks of Apple Inc. BlackBerry is a trademark of Research In Motion Limited. Android is a trademark of Google Inc. Other third-party trademarks belong to their respective owners.

latest funding

In the latest funding round where Kno sees a $30 million cash infusion from Intel Capital and Advance Publications, Intel will also get to license Kno’s hardware reference designs for its single- and dual-screen tablets targeted at the education market.
News of the Intel licensing comes after Know had indicated that it would abandon the hardware business and re-align its strategy to create just the textbook delivery software and annotations and note-taking features to piggy-back on existing tablets from other manufacturers. This will allow Kno to create software for iPad and Android tablets.
Though Intel may be licensing Kno’s reference designs, the chip-maker won’t be creating its own branded tablets. Rather, Intel, in a bid to fight ARM-powered tablets with its own Atom-based CPU for mobile devices, would look at sharing these designs with its own partners to create a line of educational tablets, perhaps using Atom processors. The move may also augment the Intel-branded Classmate PC lineup where Intel brands its own educational notebooks.

Portal retrospective [PC/360/PS3]


The concept behind Portal began life as a final year project at the game design university Digipen called Narbacular Drop, put together by seven hard-working students under the name Nuclear Monkey Software. The game was spotted by Valve reps attending the university’s annual recruitment fair, after which the team were invited to meet with Valve co-founder Gabe Newell. Just 15 minutes into their presentation, Gabe asked the entire team if they wanted a job.
What the team managed to create during their subsequent time at Valve was in many ways a spiritual successor to Narbacular Drop. Portal employed the technology developed for that title and, with a narrative penned by Valve’s acclaimed writing duo of Chet Faliszek and Erik Wolpaw, laid heavy hints the new game was actually taking place in the Half-Life universe.
See, the chambers start out simply enough...
As a experimental subject (known only as Chell) for the mysterious Aperture Science corporation, you wake from stasis only to realise something’s gone very, very wrong. Aperture’s AI, the sinister GlaDOS, wants to put you through a strict testing regimen involving the company’s latest piece of kit but there doesn’t seem to be anyone else around, and said tests don’t seem to have your best interests at heart, to put it mildly. It soon becomes apparent as you make your way through the game that GLaDOS might, in all honesty, be barking mad. What on earth’s happened?
Portal’s big draw was the gadget you haul through level after level, the handheld portal device. If for some reason you’ve never seen the game running, think of portals as two separate sides of the same doorway. Fire the gun once, drop an orange portal – one side of the doorway. Fire the gun at something else, drop a blue portal – the other side.  These two could be far, far apart or the first could be on the ceiling, the second on the floor – either way, you stepped into one, and instantly came out of the other.
You had to overcome a score of self-contained puzzles, or test chambers, using this deceptively simple trick in steadily more mind-bending ways, often putting portals down in one place then switching them somewhere else multiple times to reach your goal.
...but then the puzzles got steadily tougher...
Tricks like this were a brilliant tech demo, not to mention a superb example of emergent design that would have been enough for many small developers to retire on. But again, it was Wolpaw and Faliszek’s writing that took Portal from a party piece to an absolute undisputed classic.
Portal can feel like something of a departure from traditional storytelling, but the team still demonstrate more of an ability to develop characters and build up a world than many novelists ever manage. Much of this was down to GLaDOS, surely one of the most well-realised villains in any medium, let alone games. Voiced by frequent Valve collaborator Ellen McLain, the malevolvent AI both paints a picture of why you’re here – what happened to Aperture Science – and adds a sense of urgency to the experience of play. For all of you who beat Portal, how far would you honestly have got without GLaDOS and her constant promises of cake at the end of the journey?
And she wasn’t solely mad, either. The slow realisation that builds over the course of the game is not just of how crazy GLaDOS has gone, but also how lonely she must be. Murderous and psychotic, sure, but still lonely. Ellen McLain’s superb performance under the FX on her voice, and the transition from stony artificial intelligence to – gasp – a rounded personality is, once again, a masterstroke. The constant (yet beautifully paced) stream of blackly funny quips are what many people remember most fondly of Portal – “Assume the party escort submission position” being one of my favourites.
...and then things start trying to kill you.
And yet! You could argue it wasn’t GLaDOS who stole the show. No, it was something so affecting it moved grown men – manly types with tool belts and hacksaws – to wipe their eyes and complain about all the dust in the air. So… a puppy, or adorable fluffy kitten, perhaps? No. It was a cube.
Now stop – stop. Seriously, don’t even go there if you’re about to tell me the cube meant nothing to you. All I can say to that is you’re most likely dead inside. Admittedly, the first sight of the Companion Cube was innocuous enough. GLaDOS presents you with it, saying you have to carry the thing through the next level. No big deal. Happens in loads of games, right? Ah, but wait… this cube has little pink hearts on it. Apparently beta testers were dumping the cube (originally blank) at the start of the level, and Valve wanted a way to make sure people remembered they had a silent little friend they were supposed to be helping through this particular puzzle. Kim Swift from the Portal team talked in interviews about how the cube’s new look was inspired by government research into deprived subjects creating attachments to inanimate objects: an appropriately creepy inspiration given how GlaDOS is constantly manipulating you.
That said, the moment at the end of that level when you have to face the inevitable is heart-wrenching. GLaDOS, clearly as mad as a sack full of badgers by this point, informs you regretfully your Companion Cube must be “euthanised” in an “emergency intelligence incinerator.” Well, it floored me. I literally stopped for five minutes, appalled that I had to destroy my only friend.
Aperture Science is definitely not a happy place. Or a sane one, looks like.
It was the way these things came together – like the genius of GLaDOS, the sparkling, jet-black humour in the dialogue, the unexpected attachment to an inanimate cube and, yes, that ending song (Jonathan Coulton’s superb Still Alive) – that made Portal more than just an eye-catching concept. However innovative the mechanics, a blank physics playground would surely have never stood up over a longer period. Ditto GlaDOS and Aperture Science; without portals and the structure of a science lab, they wouldn’t have stood out half so much.
Sure, there were plenty of negative reactions to it not taking very long to finish, but as Erik Wolpaw notes himself, “without the constraints, Portal would not be as good a game.” It’s hard to disagree, not least when the end result is heaven on a DVD-ROM. Those two, three hours delivered more inventiveness and emotion than a dozen blockbusters stuck together.
And yet now Portal 2′s about to be released, and it’s looking as if Valve have done even better with the idea the second time around. I can hardly wait for it to arrive. We’re going to have fun… with science