Get the latest upcoming mobile phones

 
When they require to buy a new handset they think it is better to wait for the Latest Mobile Phones which were announced by the mobile phone manufacturers rather than in haste of things go and buy what is available in the market and later regret their decision. It is always good to weight for the things before deciding and when it comes to mobile phones it becomes necessary because the technologies keep changing fortnightly, hence a mobile phone customer revaluate before taking the decision. A good idea to follow!
In UK most of the mobile phone networks have started announcing some tremendous deal on the Upcoming Mobile Phones which will be more advance and better in technology than the previous handsets.


Read more: http://technology.ezinemark.com/get-the-latest-upcoming-mobile-phones-7d2d90ee7d4b.html#ixzz1G1hBso9D
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The breakthroughs in the communications industry has become common these days and with continuous efforts in innovation over new technology bore good results over the years. The mobile phone manufacturers like Nokia, Motorola, HTC, LG, Samsung, Sony Ericsson, BlackBerry, Apple iPhone and other popular mobile phone makers in UK are in a process of offering some really great phones in the year to come. Most of these upcoming mobile phones will have the latest features but will also keep a tab on the price tag so that average mobile phone consumer can easily avail the latest and upcoming mobile phones.
Mobile phones continue to surprise us with all new features and applications and hence it is required to make decisions very carefully before going out to buy the upcoming mobile phones.
The upcoming mobile phones from the leading device makers will offer some advance and technically better devices to the customers. If you are waiting for the upcoming mobile phones from the leading mobile phone makers you can go to UK Online Phone Shop and check the latest upcoming mobile phones from the leading brands of mobile phone makers.


Google Maps Navigation Now Routes Around Traffic


Google's latest Android version of Google Maps, 5.2.1, now includes route recommendations designed to help drivers avoid traffic.

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Google Maps Navigation, a beta feature available in the Google Maps app in the Android Market, provides free voice-guided navigation assistance to users of Android mobile phones. Previously, the app tried to recommend the quickest way to reach one's destination but it didn't account for traffic conditions. The latest update does take traffic into account, and hopefully will help drivers reach their destinations faster.
"[W]e’re happy to announce that Google Maps Navigation (Beta) will now automatically route you around traffic," wrote Google Maps software engineer Roy Williams in a blog post. "With more than 35 million miles driven by Navigation users every day, this should add up to quite a bit of time saved!"
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According to the 2010 Urban Mobility Report, published by the Texas Transportation Institute at Texas A&M University, the cost of traffic congestion as measured in 2009 dollars rose from $24 billion in 1982 to $115 billion in 2009. The cost to the average commuter reached $808 annually in 2009, up from $351 in 1982. And the peak delay for the average commuter more than doubled, rising from 14 hours in 1982 to 34 hours in 2009.
Google says that its routing algorithms will apply the company's knowledge of current and past traffic data to help select the optimal route. However, the company previously discounted the value of past traffic data when, in 2008, it noted that "past performance is no guarantee of future results."
And Google is again offering a caveat: "Keep in mind that we can’t guarantee that Navigation will be able to find a faster way, but it will always try to get you where you’re going as fast as possible," wrote Williams.
It will be interesting to see whether Google offers any metrics in the future that demonstrate whether its route recommendations do in fact save time for drivers.
The service can be used in North America and Europe where both Navigation and real-time traffic data are available.


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Google Targets Android Malware Using Kill Switch


Google on Saturday said it had exercised its remote application removal capability to eliminate an unspecified number of malicious apps from the Android Market.
This marks the first time Google has used its kill switch to address actual malicious software in the Android Market. The only previous time the company has utilized the capability was to remove some proof-of-concept malware created by a security researcher.

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Revelations about the presence of the malicious apps in the Android Market reached Google's security engineers on Tuesday. The company says that devices running Android 2.2.2 or higher were not affected.
"For affected devices, we believe that the only information the attacker(s) were able to gather was device-specific (IMEI/IMSI, unique codes which are used to identify mobile devices, and the version of Android running on your device)," wrote Android security lead Rich Cannings in a blog post. "But given the nature of the exploits, the attacker(s) could access other data, which is why we’ve taken a number of steps to protect those who downloaded a malicious application."
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Given that the malware was designed to download additional malicious software, it's not immediately clear whether affected devices lost sensitive information as a result of this secondary malware.
The malware involved has been designated DroidDream, RootCager, and myournet by various security researchers. According to Jon Larimer, a security researcher with IBM ISS, the malicious code utilizes two known vulnerabilities: the udev exploit (CVE-2009-1185) and an adb resource exhaustion bug, referred to as rageagainstthecage or CVE-2010-EASY. The age of these flaws has caused some to question why Google and hardware makers have neglected to update older Android phones with the latest, most secure operating system software.
Larimer advises resetting affected phones to their factory state. "With root access it's possible to install components that aren't visible from the phone's user interface and can't be easily removed," he wrote. "For this reason, any compromised phone should be reset to it's factory default state -- in some cases this may require a trip back to the phone store."
Symantec estimates that between 50,000 to 200,000 people downloaded one or more of the 52 malicious apps during the four days they were available.
In addition to removing an undisclosed number of applications from the Android Market, Google suspended the associated developer accounts and contacted law enforcement officials. Whether there are any legal consequences for the creators of the malware will depend on the extent of cybercrime enforcement in the countries where the individuals responsible are located.
Google is distributing a specific piece of security software to affected users, the Android Market Security Tool. The company is notifying users who receive the software; it's not necessary for those who didn't download any of the malicious apps.
Cannings says that Google is working on a number of additional security measures to make Android Market more secure and is working with partners to improve software security. The company declined to elaborate on whether the steps it is taking involve additional human oversight or whether they're exclusively technical.

Cutting-edge attacks like Stuxnet and Zeus will be the everyday exploits of the future. Here's what you need to know. That and more--including five best practices to improve the budgeting process for security spending--in the debut all-digital issue of Dark Reading. Download the issue now (free registration required).

iPad 2 Highlights Mobile Healthcare Advancements

If the launch of Apple's iPad 2 is any indication of what's in store for mobile health, then 2011 promises to be a year of tremendous strides in the development of mobile devices and software applications used in healthcare. 

In fact, the unveiling last week of the iPad 2, is the latest in a growing number of technology announcements by telecommunications companies, as well as hardware and software vendors, that will set the stage this year for further advancements in mobile health at hospitals, physician offices, and other healthcare delivery organizations.
Recent studies have already shown widespread adoption of the iPad among clinicians. Now with improvements added to the iPad 2, doctors may realize even more progress in the way they manage their digitized health records. 

For a start, the iPad 2 boasts the A5 dual-core processor that makes it run much faster than the previous iPad, which was introduced last year. Additionally, graphics are processed up to nine times faster than the older device, which will enhance the delivery of medical images such as CT scans, x-rays, and ultrasound scans.
For the first time, the iPad 2 comes outfitted with cameras -- one in the back and one in the front -- plus a gyroscope. Doctors, particularly in rural areas where there are fewer specialists and resources, can take pictures of their patients' wounds, upload the images, and share them with colleagues as they seek to improve patient care. Additionally, the iPad 2 is thinner at 8.8 mm (the first iPad was 13.4 mm) and lighter (1.3 pounds versus 1.5 pounds), which should make it easier for doctors to carry the device from one medical appointment to another while taking advantage of the 10-hour battery life. Apple will sell models that work on AT&T and Verizon 3G networks. The cost has remained the same at $499. The new iPad 2 will ship on March 11.
At the iPad 2 launch event, a video presentation highlighted the iPad's use in various work environments. During the presentation, Dr. John Halamka, CIO at Beth Israel Deaconess Medical Center, said the iPad's ability to access medical records has empowered doctors to be more productive and decisive because iPads "give doctors at the point-of-care the tools they need at the exact moment the doctor can make a difference."
Halamka also said the iPad is bringing patients and doctors together as they discuss each patient's medical condition. "In fact, doctors are engaging patients by showing them images [and] showing them data on the screen."
A faster, smarter iPad 2 helps not only the clinicians who use the product in their work environment, but it also breathes life into a growing number of health applications being developed by vendors looking to organize, store, and share medical data. In fact, vendors are quick to note that their products are iPad ready -- an added selling point for their own health related products.
For example, at last month's Health Information Management and Systems Society (HIMSS) conference in Orlando, Fla., GE Healthcare, a unit of General Electric Company, demonstrated the applications it plans to roll out this year to let physicians remotely access its portfolio of electronic medical records (EMRs), including Centricity Advance and Centricity Practice Solution, on the Apple iPad and iPhone.



Nokia Selling Qt Commercial Licencing Business To Digia

Monday, March 07, 2011 Following a shift to a Windows Phone-centric smartphone strategy, Nokia is now divesting itself of responsibilities with regard to the Qt framework at the heart of Symbian and MeeGo development. In January 2008, Nokia acquired Trolltech, a small Norweigen firm, and its Qt technology, for $153 million. Digia Plc. has signed an agreement with Nokia to acquire the Qt commercial licencing and services business. Through the proposed acquisition, around 3500 desktop and embedded customer companies from various industries are targeted to be transferred to Digia. The transaction is expected to be closed by the end of March 2011. Nokia says it will continue to invest in future development of Qt for the benefit of all users, both commercial and LGPL.

desktop,embedded customer companies
As a result, the commercial licencing and service operations business is to be run by Digia, with existing and new commercial customers, who will benefit from the continuity of development of desktop and embedded Qt functionality and new service models. To further strengthen its global presence, Digia will establish subsidiaries in USA and Norway as part of the transaction.

Qt is said to be actively used by around 3500 desktop and embedded customer companies which will be transferred to Digia upon closing. The commercial customers represent industries like consumer electronics, finance, aviation, energy, defence and media.

"Qt continues to be an important technology for Nokia and it is critical that Qt's growth and success can continue. While Nokia will continue to invest in developing Qt as a cross-platform framework for mobile, desktop and embedded segments, focusing on open source development and expansion, we wanted a partner who can drive the commercial licencing and services business around Qt. Digia has proven, in-depth Qt expertise, operational excellence and a keen interest in growing and improving the overall Qt community and so well positioned to expand the Qt commercial licencing and services business," says Sebastian Nyström, vice president, head of MeeGo, Qt and Webkit at Nokia.

"We look forward to driving further the evolution of Qt by bringing in new features and services," says Harri Paani, senior vice president from Digia.

In addition to acquiring the business responsibility over Qt commercial licencing and services, Digia also plans to employ 19 persons from Nokia's technical consulting services team and global Qt commercial sales and marketing teams. That is targeted to ensuring that the customers will continue to deal with the people they already know.

Digia will invest in the development of Qt as a commercial framework. In particular, the plan is to emphasise Qt in the desktop and embedded environments and to examine new support models and functionality requests. Digia will provide commercial customers with improvements in support and functionality for older platforms that were not on the Nokia development roadmap. The holders of a Qt commercial licence will be informed about the details separately.

Game Developer Conference Day 4

The quiet buzz flying around Moscone Center on the final day of GDC that Nintendo had an opening for a new speech writer.
To say that Iwata's comments about social and mobile game platforms and the need for developers to focus on real games (our translation, not his) didn't sit well with the production organizations, tool makers, developers who had smartphone games in the market or in development. 
The other console folks didn't jump to his defense they just encouraged the attendees to develop games for their units that would set the world on fire.   What they did in their spare time...

Click Here!

The closing day of most conferences is something like everyone running around picking up loose change and shotzkys (the free stuff).  
But GDC attendees seem to suck up as much information as possible. 
Great thing is there is a strong cadre of people in the industry willing to share their insights into their successes and their shortcomings.

One of the announcements that always makes us wonder -- not just about the gaming industry but the entire software industry -- was that Electronic Arts (EA) had signed up more than 600,000 gamers for the beta version of Battlefield Play4Free. 
We're sure there were probably another 600,000 plus folks who didn't make the cut. 
Defying logic people - smart, knowledgeable people -- rush to become a beta user or stand in a long queue to get a copy of software that by definition is still a work-in-progress.
Beta users provide a valuable/volunteer service not only to the developer but also the ultimate consumer when the gold version is released.
They find bugs, issues, problems and even provide ideas, tricks that make the game better, more fun, more rewarding to play.
Software though is always a work in progress. 
They aren't bugs just undocumented features.
The federal trade or safety folks don't demand a recall instead you get patches or a work-around.
Nuff said.
GDC isn't huge by a lot of convention standards but it's really big if you consider the fact that people come from around the globe to learn the latest tricks, tools, ideas on what it takes to make the growing array of highly involved, interesting games.
When they aren't in the sessions or networking they're on the show floor packing the freakin booths. 
Old/young, male/female they spend a lot of time in the booths trying to figure out how the hardware/software will make their behind-in-the-seat development time easier and more rewarding (for them and us).
There were two sessions this final day that we looked forward to when we first looked at the program months ago:
- Chris Crawford's presentation/discussion on yesterday/today/tomorrow
- The GDC Awards
GDC's Founding Father
The founder of CGDC (Computer Game Developers Conference) and a pretty impressive game designer in his own right not only gave us flashes of what he - and we - worked with in "the old days" and his vision of tomorrow.
At times with what seemed like a lump in his throat he talked about working with early microcomputers including the Atari Stella, Apple II, Commodore PET, TRS-80.
He brought tears to our eyes...tears of bygone pain, not pleasure!
Crawford told the young bucks and buckettes in the audience what it was like to program in Assembly (with paper/pencil) and doing most of the work in your head counting in hexadecimal...backward.
He talked about each little industry improvement like line buffers as though they were monumental strides forward.
Of course his discussion of being delighted when he sold a whopping 150 copies of a game in a ziplock for $15 made more than a few in the audience question is grip on reality.
Crawford founded the conference in 1988 just as the gaming industry was beginning to recover from the massive layoffs four years earlier. 
Today he feels that the first law of software development remains unchanged - when you design a game constantly ask yourself "what does the user do?".
He felt that following the first law was critical because  people don't watch games, don't read them, don't listen to them, they play them!
But that is probably the only constant in the gaming industry because today it is made up of large well financed companies and individuals with no money but the fire in their gut to make an insanely great game.
While the depth, breadth, quality, intensity (and expense) of game development has grown over the years he didn't feel what the player does and the gamers' satisfaction remains unchanged.
If you think the intensity and excitement of the recent Oscar Night was impressive you've never seen the GDC's annual Game Developers Choice Awards.
Ok there's a total lack of tuxes, fashion gowns, red carpets, gold statuettes and paparazzi but other than that ...it's the same.
Big winner for the evening was Rockstar's Red Dead Redemption.  Red Dead walked away with Game of the Year, Best Game Design, Best Technology. 
Other big winners were:
Minecraft - Best Debut Game, Best Downloadable Game, Innovation
- Cut the Rope- Best Handheld Game
- Mass Effect 2 - Best Writing
- Limbo - Best Visual Arts
Saga's Yu Suzuki won the Pioneer Award for his work on such classics as Outrun, Space Harrier, Shenmue Series.
Lifetime Achievement Award went to Peter Molyneaux for his design work on Populous and Fable.

In Hollywood they'd call that a wrap but in the gaming industry it's just another chapter in the ever changing learning process for people working on console, PC, MMOG, social and mobile games.

Microsoft's Deals service won't work on WP7 phones

Social shopping service will work with Bing, plus Apple and Android devices.

Microsoft Corp. doesn't appear to be a fan of Windows Phone 7.

On Thursday, the software giant said it was launching a social shopping service called Deals that would work with its Bing search engine. Deals also runs on mobile devices, such as Apple Inc.'s iOS and Google Inc.'s Android operating systems, so shoppers on the go can make sure they're getting the best price available.

One curious omission: Deals doesn't work with Windows Phone 7, the latest version of Microsoft's mobile OS.

Click here to find out more!A Microsoft spokeswoman confirmed via email that WP7 didn't currently support Deals, but that the software would be updated later this year to accommodate the shopping service.

Microsoft acknowledged the issue on its Bing Community blog. A post signed by "the big team" thanked users for their feedback but said WP7 wouldn't support Deals until the phone software is updated.

WP7's failure to support Deals comes as the world's largest maker of computer software scrambles to respond to a computing market that is rapidly shifting to mobile devices. While many of its products, such as the Windows operating system and Office suite of productivity software, rule desktops and laptops, the Redmond, Wash.-based company has made little headway in the world of smartphones and tablet devices.

Microsoft is at work on an update its Windows 7 operating system for computers that will tailor its features to work with touch screen tablets. Those devices require software that handles easily and doesn't drain battery power.

The company doesn't have an operating system designed specifically for tablet computing--the latest wave of hardware innovation--and it may not until 2012.

Its Windows Phone 7, which appeared in October, has won praise but failed to achieve widespread adoption.

Microsoft is hoping a deal it struck last month with Nokia Corp.(NOK) will change that situation. Nokia will make WP7 its primary smartphone operating system and expects to launch a full line of WP7 devices by 2012.

The Deals shopping service is currently available on Android and iPhone devices. But it isn't available through Bing apps for either device. It can only be accessed through the phone's Web browser, the spokeswoman said.

Only about 4% of users