Downloading Mac software made simple



NEW YORK -- By now, many of you are familiar with the App Store on iTunes -- the portal through which Apple Inc. sells mobile applications, or "apps," for its family of iPhones, iPads and iPod Touches.
Now, Apple has made downloading software on a Mac computer as easy as it is on an iPhone.
The Mac App Store, which launched last month, lets Mac owners browse various categories of software in one place, both from Apple Inc. and outside parties. Moreover, downloading apps is as easy as clicking "Buy" and letting the software install itself.
I set up the Mac App Store on my MacBook and spent a week treating myself to new games and other apps. Suffice it to say, I can get used to having a computer that tries to be as smart as, well, my smart phone.
Getting started
The Mac App Store is its own program, available as a free download for laptops or desktops running Snow Leopard, the latest version of Apple's operating system.
You sign into the store using the same Apple ID you would use to buy apps for your iPhone or music for your iPod. If you already have credit in your iTunes account, you can use it in the Mac App Store.
Selection
The Mac App Store sells more than 1,000 apps -- a fraction of the 300,000 available for iPhones, iPads and iPod Touches. Its 21 categories include sports, news, weather, productivity, games and education. As with iTunes, the Mac App Store lists new additions, staff favorites and the most popular free and paid apps.
Some, such as the game "Angry Birds" ($5), began as apps for mobile devices and were adapted for Macs' larger screens. Other well-known, free apps include Twitter, the note-taking program Evernote and Amazon.com Inc.'s Kindle app for reading e-books. Other popular games include "Flight Control" ($5) and "Call of Duty" ($50). The latter game has already been available for the Mac, both on a disc and as a download -- the App Store just makes it easier to buy it.
Meanwhile, there are some you might not have heard of, such as the photo editor Pixelmator ($30) and Wallet ($20), which stores credit numbers and other sensitive information.
Apple's own software is on display as well. For the first time, the company is selling individually the various pieces of its iLife suite, which includes iMovie, iPhoto and GarageBand. Same goes for the productivity suite, iWork. For instance, you can buy Apple's word processor, spreadsheet program and presentation creator for $20 each. The full suite costs $79 in Apple's online store and retail stores.
Notably absent from the store is Microsoft Office for Mac. Microsoft says it's still studying the store.
Apps such as Twitter and "Angry Birds" loaded quickly on my aging MacBook. That's not to say they can't use improvement: Twitter lacks the "show retweets" function Twitter's website has; that allows you to keep track of who has re-posted updates you've made. Meanwhile, "Angry Birds" takes up the entire screen, obscuring, say, instant-messaging conversations in the background. The game works well with the MacBook's touch pad, but it lacks some of the immediacy of touching the screen to pull back the slingshot to fire at a bird.
Luckily, when a developer improves an app, it's easy to update it -- or several, in one swoop. For its regular App Store on iTunes, Apple has pages of submission guidelines and is known for summarily refusing apps that fall afoul of them. It's not clear what guidelines apply to the Mac App Store, but Apple did say it tests apps to ensure they run smoothly.
Easy installation
The Mac App Store is smart enough to know what software you already have installed on your computer. So, when I looked at the product page for Pages, Apple's word processor, the option to buy was grayed out because I already own it.
Once you click "Buy" to begin the download, the installation process takes a turn for the cute. An icon for your new app flies across the screen and lands in the dock at the bottom. A progress bar beneath it shows how much of the download remains. When the app is finished installing, its icon will start bouncing up and down in the dock.
And there you have it. Installing apps on a Mac is now as easy as installing them on an iPhone. It's a big improvement over having to find software on a developer's website, click through various dialog boxes authorizing the download and then click through even more to begin the installation.
Verdict
Because it's a free download, the Mac App Store didn't trigger the kind of around-the-block lines and breathless anticipation that new iPhones or iPads get.
Yet it's revolutionary. We've seen smart phones become more and more like computers. Now, that evolution is coming full circle: Apple is making its Macs as easy to use as its iPhones.
In essence, Apple is encouraging us to trade the freedom of buying software from all over to the place for the convenience, and security, of buying them in Apple's own store, where Apple gets a 30 percent cut of all sales.
It might sound nefarious, but the iPhone App Store shows that this is a very powerful idea. It has encouraged software developers to create apps no one ever thought of before and encouraged consumers to take chances on software from developers they've never heard of. We've all come out ahead on that one.

Copyright 2011 Associated Press. All rights reserved. This material may not be published, broadcast, rewritten, or redistributed.

First published on March 20, 2011

Read more: http://www.post-gazette.com/pg/11079/1133071-96.stm#ixzz1HLYsxDhI

Print Android Gaming Has Finally Arrived


Spectral Souls Android GameSoftware development kits--or SDKs, as they are more commonly known--are extremely important to developers. They provide the framework and resources that developers need in order to create successful programs and applications. Without access to a platform's SDK, a developer has little or no chance of creating appropriate software for a specific platform.
Android has the largest market share for mobile devices, thanks to its flexible SDK, which allows developers to get their games out to a bigger audience on a wide variety of devices. Developers can also work with manufacturers (as Gameloft is with Qualcomm) to take full advantage of the latest and greatest hardware for their games.
The Xperia Play, for example, will be among the many future Gingerbread devices that support the Havok physics engine. Havok will permit richer 3D experiences and is already well known in the gaming world. The Xperia Play (and other Tegra 2 devices) will be able to take advantage of the benefits of the Havok engine through the PlayStation Suite.
Having a free, open SDK is one of Android's greatest strengths. Anyone can download the SDK and create an app--an opportunity that many computer programming courses take advantage of. Developers can submit their apps directly to Google's Android Market, or they can try third-party sites such as GetJar or even Amazon's App Store. The developer can customize the SDK to suit specific needs or wants.
Immersion, a company that develops haptic feedback for various devices, including phones, recently released its Motiv haptic SDKfor Android. This SDK enables developers to create tactile feedback within their applications. Haptic feedback can be used in many application scenarios, but we think its best use is for gaming.
When we met with Immersion, they showed us a demo of a pinball game developed with Motiv. The gameplay was fantastic: The vibration of the ball hitting the sides of the "machine," made the game feel as though we were playing it on a real pinball machine. This SDK opens up lots of exciting opportunities for game developers and gives them the opportunity to make their Android game do something iOS games can't. Why? Because iOS and the iPhone don't support haptic feedback.

Better Money in Android

Aside from the hardware considerations, game developers have other incentives to go with the green robot. Spacetime Studios, creators of the popular Pocket Legends 3D MMORPG on both iOS and Android, has said that Android users are approximately three times more active than their Apple counterparts. Pocket Legends is free to play and is primarily supported by in-app purchases, so much more revenue is coming from Android users than from iOS users. Spacetime has found that, even though in-app purchases are more streamlined on iOS, Android users buy more things. Likewise, Android users are more likely to click ads, thus bringing in even more revenue.
PewPew Android gameJean-Francois Greyelin, developer of the game PewPew, agrees: "For starters, the market share of Android is very big, so you have a lot of potential customers. In my case, PewPew has been more downloaded and in less time on Android than on the iOS."
iOS developers looking to jump ship to Android have some help in the form of the social gaming platform Openfeint and Chinese developer The9. The9 wants to invest $100 million in various projects and (together with Openfeint) plans to scour the App Store looking for good candidates for funding. As a result, Android is likely to host quite a few iOS ports; but once developers are accustomed to the platform, we may begin to see a lot more original content on Android devices.
With new game developers looking at Android as a viable gaming platform and with MLG pushing the Xperia Play as their official handset, Android is on its way in becoming the mobile gamers' OS. At the very least, we'll see a slew of excellent games beyond cheap iOS rip-offs.

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Now Available: Applications & Trends in SaaS Market in APAC Region (2010 - 2015)

option to use application on demand rather than buying the complete license of the application. Initial low cost of implementation and flexibility of usage ,coupled with a growing mindset among enterprises and business users to try web-based applications, are among the key factors that have contributed to a dynamic regional SaaS market.

The APAC Software as a Service (SaaS) market is expected to grow from $390 million in 2008 to $4321 million in 2015, at an estimated CAGR of 41.0% from 2008 to 2015. The appeal and reach of software as a service (SaaS) continue to grow rapidly among enterprises in Asia Pacific. Australia & New Zealand (ANZ) is the largest regional SaaS market in Asia Pacific. SAAS is gaining momentum in ANZ because of the market's resemblance to the North American market with better broadband penetration, availability of applications getting delivered in SaaS mode and overall greater adoption of IT in general. Developing economies like India and China are expected to register a high growth rate compared to the entire APAC in the coming years. The other nations like Hong Kong and Singapore shall follow the trend as the number of applications offered in SaaS mode increases.

Currently, Customer Relationship Management (CRM), ERP and Collaboration are widely used applications in SaaS mode with high uptake across verticals. As the market matures, end-users are gradually showing increasing interest towards applications like HRM, e-learning and e-procurement platforms.

Among the various verticals in the industry, SaaS awareness is high in the telecom sector, which results in comparatively higher adoption. This trend is expected to continue in the coming years. If we look from the perspective of the size of the organizations, small and medium size enterprises are showing more interest towards adopting this technology as the initial cost of implementation is low. Ease of usage with low capital investments is the major reason why SaaS applications are increasingly finding favors with SMBs.

At present, concerns like security of data and lack of bandwidth are restricting the growth of this market. However, with keen involvement of the vendors and increase in understanding by the end-users, the market of SaaS is expected to grow at a high rate in the Asia Pacific region. In future, we shall see more innovative pricing models which the vendors might use to lure the end-users and only the fittest will survive the market churn that is on its way. The current situation of supply outnumbering demand is likely to continue as the internet makes it easier to create new applications. We anticipate a SaaS providers' and applications' boom over the next few years; which will boost adoption.

Markets Covered

The study includes vendors and independent software vendors, distributors and users in the APAC region and identifies crucial trends that determine the growth of the market. The report analyzes the APAC SaaS markets and identifies crucial parameters governing the growth of the market:

ADVANTAGES AND APPLICATIONS OF SAAS

TRENDS IN APAC SAAS MARKET:

* Pricing
* Technology
* Applications
* Verticals
* Horizontals
* Market size and forecast


KEY SAAS APPLICATION DYNAMICS IN APAC

* CRM
* COLLABORATION
* ERP/SCM/PLM
* ON-DEMAND HR SOLUTIONS


DEMAND ANALYSIS

* GEOGRAPHY
* APPLICATIONS
* HORIZONTALS
* VERTICALS


COMPETITIVE LANDSCAPE FOR 35 VENDORS IN THE REGION

The report also analyzes the recent developments and strategies of the vendors in the SaaS market of APAC region. In addition to market sizes and forecasts, the report also provides a detailed analysis of the market trends and factors influencing market growth by offering in-depth analyses of the SaaS applications markets APAC. The report highlights the burning issues in the region and draws competitive landscape of the SaaS applications market, providing an in-depth comparative analysis of the key players.

Stakeholders

The targeted audience for this report includes:
Independent software vendors
Distributors of applications
End users of applications
Small and medium enterprises who would like to lessen their operational costs
Software Application developers
Vendors who supply internet connection
Internet users
Enterprises and businesses that require business-specific applications based on demand

Research Methodology

The report uses a combination of primary and secondary research to arrive at market estimates.
The size of the SaaS market is calculated using a bottom-up approach.
Market sizes were also verified by the vendors involved.
Prices and pricing trends in different geographies were identified and analyzed through secondary research.

For more information or to purchase this report, go to:
-  http://www.fastmr.com/prod/127467_applications_trends_in ...

About MarketsandMarkets

MarketsandMarkets (M&M) is a global market research and consulting company based in the U.S. The company publishes high-level strategically analyzed reports for over ten industry verticals and serves as a business intelligence partner to Fortune 500 companies across the world.  View more research from Markets and Markets at http://www.fastmr.com/catalog/publishers.aspx?pubid=1014

About Fast Market Research

Fast Market Research is an online aggregator and distributor of market research and business information. We represent the world's top research publishers and analysts and provide quick and easy access to the best competitive intelligence available.

For more information about these or related research reports, please visit our website at http://www.fastmr.com or call us at 1.800.844.8156.

MicroStrategy Developing Next Generation Software for Mobile Casinos

New mobile casino apps available
Mobile casino app

Rapid advances in mobile software development are paving way for increased productivity of many industries. Mobile casino software receives special attention of developers.

MicroStrategy Incorporated (Nasdaq: MSTR), worldwide leader in business intelligence (BI) software, introduced several new applications as part of their MicroStrategy Mobile App. The latest additions are already available in iTunes App Store. The new applications concern telecommunications, retail and mobile casino gambling industries.
MicroStrategy Mobile App allows users to put information dashboards, enterprise reports, graphs, grids and much more on the iPad and iPhone. The company’s free applications have several factory-configured industry settings which are helping a long list of clients to run their businesses from their handheld devices. Each application has a robust database and gives customers an opportunity to quickly and easily sort and distill the data.
Casino Management App helps mobile casino managers to quickly see all the relevant data regarding the performance of their casinos from iPhone or iPad. The application is specifically designed for use by the mobile casino management as well as the casino’s operations, finance and marketing departments.
The application presents all the required information in a clear and understandable fashion. Reports generated by the app include gaming activities, financial turnover, total revenues, performance of mobile casino games and also promotion and entertainment operations.
Other new applications include a telecommunications channel app and a retail management app. Both will provide users with hourly updated information. These are great applications for managers, who are constantly on the go, and need fresh data on their businesses whenever they are away from their computer

Apple confirms some WebKit optimizations unavailable to iOS Apps

The web performance enhancements included in Apple's latest mobile operating system, iOS 4.3, are exclusively available to the Mobile Safari web browser, an Apple spokesperson has confirmed. The optimizations, which double JavaScript performance in Mobile Safari, are not available to the underlying web view framework that powers the embedded browsers in other apps.
"The embedded web viewer does not take advantage of Safari's web performance optimizations," Trudy Muller, a spokesperson for Apple, told The Register.
Apple's statement comes as a response to controversy started earlier this week when developers first recognized the notable performance gap between Mobile Safari and the embedded web views in their own applications. The debate deepened yesterday when Blaze Software released the results of a study that implied Android loaded web pages 52 percent faster than the iPhone 4. Apple refuted Blaze's results, citing the differences between Safari and the embedded web viewer.
Many developers voiced concerns about Apple's decision to exclude third-party apps from taking advantage of the Nitro JavaScript engine included in iOS 4.3. One anonymous developer suggested Apple purposefully omitted the enhancements to subtly degrade the web experience in non-Apple browsers and web apps launched from the home screen. "Apple is basically using subtle defects to make web apps appear to be low quality - even when they claim HTML5 is a fully supported platform," the developer claimed in The Register.
Matt Asay, vice president of business development for Strobe, indicated that Apple filed the performance gap as a bug but marked it "not to be fixed by exec order." On Twitter, Asay called the scenario "slimy" and suggested it's partly a tactic for convincing developers to focus on the development of native apps.
The real reasons for the performance gap may not be so sordid. Ars Technica observes the Nitro JavaScript engine uses a technique called "just-in-time [JIT] compilation" to transform dynamic JavaScript code into machine code optimized for the ARM processor architecture. Nitro's ability to dynamically generate and execute code enables it to process JavaScript much faster than its predecessors. Unfortunately, for security reasons, other applications developed for iOS aren't typically granted permission to execute dynamically generated native code. Miguel de Icaza, a lead developer for both GNOME and Mono, said he suspects the issues are legitimate technical problems and not a conspiracy.
"It seems that people are attributing to malice what can easily be explained by history - iOS has never allowed user code to generate code on demand, and this has for years prevented JIT compilation from taking place," Icaza told Ars Technica. "Third parties have never been able to get access to this - not Mono, not Java, not Lua, not JavaScript, or any other runtime, compiler, or library that generates native code dynamically." As a result, applications that use the UIWebView framework, including web apps launched from the home screen, will not enjoy the performance optimizations available to Apple's Mobile Safari web browser. Despite the technical challenges in adapting Nitro to work safely within the UIWebView framework, developers like Icaza are optimistic Apple will enable the new JavaScript engine for apps with embedded web views. "Since this is the first OS release with Nitro on the Mobile Safari browser, it is probably safe to assume that this is merely a bug or limitation," he said.
Is this a conspiracy worth dubbing "browser-gate," or simply a small speed bump in this tale of two JavaScript rendering engines? Please use the comments below to discuss.

HTC Thunderbolt (Verizon Wireless)

All these numbers translate into great real-world usage. Over a mobile hot-spot connection, we were able to download a 5.1MB MP3 file in 20 seconds and upload a 16.4MB photo album in just 47 seconds. On the Thunderbolt itself, the mobile sites for CNN and ESPN loaded in 3.6 seconds and 4 seconds, respectively, and CNET's full site came up in 12 seconds--one of the fastest times we've seen from a smartphone. Apps downloaded and installed almost instantaneously, and YouTube videos loaded within a couple of seconds and played back without interruption. We were also able to easily stream media from such services as TuneWiki and Bitbop.
Currently, Verizon's 4G network covers 39 markets and more than 60 major airports, and the carrier says it plans to blanket the county with LTE service over the next year and continue to roll out coverage over the next three years, with the hopes of 285 million customers by the end 2013.
The Thunderbolt does a good job of seamlessly switching between 3G and 4G. That said, we do wish that there was a way to toggle between 3G and 4G like the Evo, because as we discuss later, using 4G comes at the cost of battery life.
Currently, Verizon's 4G LTE unlimited data plan costs $29.99 per month. The carrier is also making the mobile hot-spot feature free until May 15. Pricing for the 4G mobile hot-spot service has not been announced by Verizon, unlike previously reported.
Features
The rest of the HTC Thunderbolt's features are pretty much on par with today's higher-end smartphones. As a phone, it offers a speakerphone, conference calling, voice dialing, and text and multimedia messaging. Stereo Bluetooth, Wi-Fi, and GPS are also all onboard. One unique thing about the Thunderbolt compared with Verizon's other smartphones is that it can do simultaneous voice and data over 4G and 3G, thanks to a special chipset in the handset.
The HTC Thunderbolt runs Android 2.2 with the latest version of HTC Sense, which brings such enhancements as new camera tools and a faster boot time (though you have to enable this through the Settings menu on the Thunderbolt). You can read more about the new HTC Sense in our review of the HTC Inspire 4G.
In addition to the standard Google services and support for Microsoft Exchange, POP3 and IMAP accounts, and social network integration, the Thunderbolt comes preloaded with a number of extra apps from HTC and Verizon, including HTC's Peep Twitter client, Footprints, the Bitbop video streaming service, Rock Band, Let's Golf, and TuneWiki, which lets you listen to Internet radio and view music videos with accompanying lyrics, among other things. Some, like TuneWiki, we found useful, but others we could do without and unfortunately, you can't uninstall them.
Also, though the device has a front-facing 1.3-megapixel camera for video calls, there is no preinstalled video chat client, and even worse, there is no indication as to which services are compatible with the device. We downloaded Skype Mobile and Qik, only to find out that both apps aren't currently supported on the smartphone, even though the Thunderbolt's owner's manual has a section on how to use Skype. Tango and Fring appear to be the only clients that work with the Thunderbolt for now.
One piece of good news is that the Thunderbolt offers 8GB of internal memory along with a preinstalled 32GB memory card. Though you don't get the full 40GB of storage, you should still have plenty of room for storing apps, music, videos, and photos.


The Thunderbolt's camera produces sharp-looking photos.
Speaking of which, the Thunderbolt's 8-megapixel camera does a pretty good job of producing nice-looking images and 720p HD video. The camera offers various editing options, including white-balance controls, exposure settings, ISO, and built-in effects. Even in low-light situations, picture quality was clear and colors were fairly bright. Outdoor shots were vibrant and sharp, and the camcorder also captured clear and nice-looking HD video.
The HTC Thunderbolt offers the usual channels for sharing your photos and videos. The smartphone has DLNA support, so you can wirelessly stream media from your phone to a compatible device, but unlike the Evo 4G, there is no HDMI port.
Performance
We tested the dual-band HTC Thunderbolt in New York using Verizon Wireless service, and call quality was mostly good. On our end, we could understand our callers with no problem, but occasionally there was some hissing in the background and voices could be a bit garbled. Friends had positive things to say about the sound quality and had no major complaints.
HTC Thunderbolt call quality sample Listen now:

Speakerphone quality was OK. Everything was crystal clear on our end, and there was enough volume to continue conversation in a noisier environment. However, we got mixed feedback from our friends; one said it was tinny but he could still understand everything we were saying, whereas another caller said that it was extra echo-y. We successfully paired the Thunderbolt with the Logitech Mobile Traveller Bluetooth headset and the Motorola S9 Bluetooth Active Headphones and were able to make calls and listen to music through the headsets.
The Thunderbolt is powered by a next-gen 1GHz Qualcomm MSM8655 Snapdragon processor and has 768MB RAM. Though some might wait for the dual-core Motorola Droid Bionic, we found the general performance on the Thunderbolt to be just fine. There was minimal lag, and the smartphone never froze or crashed during our review period. We did, however, encounter some software bugs with HTC Sense and Bitbop.
The HTC Thunderbolt ships with a 1,400mAh lithium ion battery with a rated talk time of 6.3 hours and up to 13 days of standby time. For reasons unbeknown to us, the smartphone actually has a smaller battery than the one (1,500mAh) found on the Evo. In our battery drain tests, the Thunderbolt delivered 5 hours of continuous talk time over 4G. In day-to-day usage, the battery life left much to be desired. With moderate usage (some Web browsing, e-mail, phone calls), the Thunderbolt went from a full charge in the morning to about 15 percent in the mid- to late afternoon. However, with heavier 4G usage, we were scrambling for an outlet after 3 to 4 hours, which is pretty bad, to say the least. We'll continue to do more extensive testing over the next few days, but if you plan on purchasing the Thunderbolt, we recommend getting an extra battery.
According to FCC radiation tests, the Thunderbolt has a digital SAR rating of 1.2W/kg and a Hearing Aid Compatibility Rating of M4/T3.
Conclusion
The HTC Thunderbolt is Verizon's fastest and most powerful smartphone yet. The 4G speeds do not disappoint, blowing right past the competition and taking the browsing and streaming experience on a smartphone to the next level. It also serves as a fine hot spot/modem. Couple that with HTC's premium design and a solid feature set and the Thunderbolt looks like a pretty attractive option. However, all of this comes at the expense of battery life, and with more LTE smartphones coming to Verizon in the coming months, including the dual-core Motorola Droid Bionic, it complicates the buying decision. If you have the luxury or the patience to wait, it might be worth sticking around to see how the Droid Bionic and others perform, but for early adopters who crave the speed now, the HTC Thunderbolt can certainly deliver. Just be sure to pick up a spare or extended battery.