Apple's iOS 5.0 reportedly coming out this fall

The rumor mill still suggests that Apple will release the iPhone 5 in the summer, and initially unveil version 5.0 of the iOS software this spring. 
However, there's now speculation that the new operating system won't be available for the devices until the third quarter.
That would mean the iPhone 5 will initially ship with an earlier version of iOS than version 5.0, although it'll be easily upgrades to the latest software when it becomes available.
Tech Crunch, which cited two unnamed, but "solid," sources, reports that Apple will reveal the latest iteration of its mobile OS in June at the company's Worldwide Developers Conference.
Historically, when Apple unveils a new version of iOS, the actual release isn't far away. But it looks like that won't be the case here.
It's still unclear whether iOS 5.0 will be available for all iPhone and iPad products, or if some of the earlier models will be shunted out of the latest software. Suggested updates to the operating system revolve mainly around cloud-based computing and storage solutions, as well as a stronger emphasis on location-based features.

Special Multimedia Bundle Launched at TheMacBundles

Berkeley, California – MacEase Software today has announced the launch of TheMacBundles’ special Multimedia Bundle. All of the titles in the TheMacBundles’ stores are compatible with OS X 10.6 (Snow Leopard).

TheMacBundles’ cooperative marketing model brings unprecedented value to consumers while also returning to developers an exceptionally high percentage of the revenue produced by the sale of their software. Additionally, TheMacBundles’ no-fine-print policy means that purchasers of its bundles get the same software, support, licenses, and upgrade benefits that apply to users who pay the full price for the software.
Further, TheMacBundles’ new marketing model eliminates the middlemen, which results in yet more value for consumers and more revenue being provided to the developers who created the software.
All 5 high quality titles in the Multimedia Bundle also are available in the innovative BYOB (Build Your Own Bundle) stores. The BYOB stores also include dozens of additional titles to choose from, thus allowing users to customize the bundle to conform to their individual needs. With the BYOB stores, users can eliminate titles from a bundle that they either already have or don’t want. Further, the customized bundle can contain as few as 5 titles or as many additional titles as users want to add to it, further leveraging the outstanding value provided by TheMacBundles. A customized bundle can be purchased for as little as $29.75 (USD)!
The Multimedia Bundle is priced at only $24.95 (USD). This represents a saving of over 88% off of the well over $200 retail value of the software. In fact, each individual program in the bundle normally costs more than the price of the entire bundle!
This new bundle will be available for only 2 weeks and will expire on April 10th. Purchasers of software on TheMacBundles website get a 30-day money back satisfaction guarantee.
The 5 programs included in the Multimedia Bundle assist users when using a wide variety of hardware and software, including iPhones, iPods, iPads, Macs, Safari, iTunes, Blackberry, PSP, HTC, and more.
* iMedia Converter – is an all-in-one converter that supports almost any DVD or popular video file on the market. It enables users to quickly and easily rip DVDs, convert videos, remove DRM protections, and extract audio from both DVDs and video files. DVD and video conversion for playback on the iPad, iPod, iPhone, PSP, HTC, BlackBerry, and other devices now is a breeze with iMedia Converter’s well organized presets.
* iTube Studio – helps users download videos (HD videos are supported) from YouTube, FaceBook, BREAK, Yahoo Video, and many other video-sharing sites which are opened in Safari. Users can convert downloaded videos for use with iPhone, iPod, HTC, and other devices, or to almost any video and audio format of their choice. A built-in FLV player enables users to easily view the downloaded videos.
* MPEG2 Works 4 Advanced – allows users to encode, author, and burn on DVDs. It’s easy to do with this ultimate all-in-one MPEG1/MPEG2 encoder and manipulation tool! This is a great tool for beginners just learning and for professionals who need one tool that does it all with minimal expense. Advanced users can fine tune the various encoding settings. This is the only application users need to go from start to finish for virtually any movie format conversion.
* Screen Mimic – allows users to create screencasts (recordings of their Mac OS X desktops) that can be saved as Adobe Flash (SWF), Flash Video (FLV), or Quicktime (MOV) files. These files can easily be uploaded to a website, used in a kiosk system, and used in many other ways. It’s a great tool for creating screen recordings, flash demos, software training videos, application demos, and more.
* Slideshow (Family pack) – is a slideshow and presentation tool for multimedia files, movies, sounds, and images that allows users to quickly and easily create slideshow presentations and portfolios. These can be distributed as freestanding programs for Mac and Windows or as movie files optimized for YouTube, CD-ROMs, the Web, iPods, mobile devices, and computers. It’s easy to use and includes many additional features.
Existing Mac users can purchase this bundle to enhance their and/or a family member’s current setup. First-time computer users and people switching from a PC can use this bundle to get their Apple products equipped for a wide range of tasks at a bargain-basement price! To make it easy for users to stay informed about the latest special offerings, they can sign up on TheMacBundles’ homepage for an opt-in mailing list or follow TheMacBundles on Twitter.
TheMacBundles
Multimedia Bundle
MacEase
Steve Becker, the owner of MacEase and founder of TheMacBundles and ThePCBundles, has been developing freeware and shareware for the Macintosh since 1997. The software from MacEase specializes in collecting, saving, organizing, and printing information. The focus at MacEase is to develop software that extends the capabilities of the user’s computer, improves workflow and productivity, and enhances the user experience.

Choosing the Right Mobile Tool For the Job

If you were going on a vacation and you could only take one gadget, what would it be? How about if it's a business trip? Which is a better mobile computing device--a notebook? A netbook? A tablet? The thing is, not only is the choice for "best" a matter of subjective opinion, but the reality is that each mobile gadget fills a role and you have to select the tool that best fills the role you need it to in that scenario.
Think of the tools in an average toolbox. There aren't any zealots online having quasi-religious debates and flame wars about how needle nose pliers are obviously a superior tool to a socket wrench. Each serves a purpose, and you have to choose the right tool for the job at hand. You don't use a screwdriver to put a nail in the wall, and you don't use a hammer to cut a board in half.
There has been a fair amount of debate lately--particularly between my PCWorld peers and I--over which . We have argued the , and deliberated over whether the tablet is really , or .
But, when the flames die out and the dust settles, there really isn't a "right" answer. Here is a brief overview of common mobile gadgets and the tasks they are best suited for.
Feature Phone. The feature phone is the "old-fashioned" mobile phone. You know--the kind that makes phone calls. A plain old feature phone still packs a fair amount of versatility, though. Obviously, you can use it for voice calls. You can also communicate via text messaging, and many are able to connect with a variety of email platforms as well. Most have a camera of some sort, and perhaps a rudimentary game or two. You can't truly surf the Web and you don't have the benefit of apps, but through SMS text messaging and feature phone tools you can still post updates and keep up with and Twitter.
Role: The feature phone will do just fine if you mainly just need to be accessible and keep in touch, but you don't actually plan to be productive.
Smartphone. The smartphone started as a hybrid love child of a feature phone and a PDA. It has since evolved into a mobile device that is virtually like carrying a small PC in your pocket. The smartphone makes voice calls--hence the "phone" part. The "smart" part comes from being able to sync and carry vast amounts of data including your contacts and calendar, and the fact that the device can surf the Web. With the addition of apps, smartphones have access to tens or hundreds of thousands of programs ranging from frivolously silly like Angry Birds, to crucial productivity . The smartphone can also double as a portable MP3 player, and a GPS, so it packs a lot of functionality into a pocket-sized gadget.
Role: The smartphone works when you still don't need to be cranking out reports or spreadsheets--but you want to be able to if it becomes absolutely necessary, or if you want to be able make and receive phone calls, but you also want a mobile gadget that can fill multiple roles (like music player and GPS) so you can carry fewer devices.
eReader. The eReader barely made it onto this list, but it fills a niche role worth noting. If you have a device like a Kindle or a Nook, you can carry with you a veritable library. I can't imagine going on any trip--business or pleasure--where having hundreds of books on a light, thin gadget wouldn't be plenty of reading material. From a business perspective, the ereader can also be used and other formats--depending on the device--so you could carry white papers, case studies, quarterly reports, or other business documents. The ereader can typically store and play music as well, so you may not need the MP3 player, and some ereaders--like the Kindle and Nook--are also capable of at least some Web browsing. The Nook Color, in fact, can run Android apps so it blurs the line some with tablets.
Role: The ereader is definitely , but whether you want to read the latest Dan Brown novel, or you need to review a lengthy project status report, the ereader is a much better platform for reading than the smartphone. However, the ereader is even less functional than the smartphone when it comes to productive potential.
Tablet. The tablet is part smartphone with thyroid problem minus the phone capability (for most tablets, at least), and part without a physical keyboard. It is less portable than the smartphone because it is typically too large to fit in your pocket, yet it is much more portable than netbooks or notebooks because it is slim and light--like carrying a hefty magazine. Most of the tablets today run a version of a mobile OS like a smartphone--iOS, Android, WebOS, etc.--so they may not be productivity workhorses. But, the tablet is capable of as netbooks or notebooks, while also doubling as a portable entertainment center with movies, music, and books.
Role: The tablet is a great mobile option for a variety of purposes. It can be used for Web surfing and email and limited productivity, as well as for entertainment and recreation. Its small size, light weight, and long battery life make it ideal for computing on the go.
Netbook. The netbook is an attempt to take the portable computing experience of a notebook and . Netbooks are lighter than notebooks--typically weighing in at three pounds or less, and they have significantly longer battery life than most notebooks--six hours or more for most netbooks. However, the smaller size also comes with less CPU horsepower, less RAM, and less storage capacity than a notebook. To save space and weight, netbooks also generally lack a DVD or CD drive. The fact that the netbook runs a desktop OS (like Windows 7) means it can run the same software you use on your notebook or desktop PC, and qualifies it for more intense productivity. But, the small display and diminutive keyboard are handicaps that keep it from being a true workhorse.
Role: Netbooks are good when you truly need a physical keyboard and/or the ability to run the same applications as your desktop PC, but you want something lightweight and portable, with the battery life to survive a work day without recharging.
Notebook. The notebook is essentially a desktop PC converted into a portable, self-contained unit. They vary greatly in size--ranging from 11-inch to 20-inch or greater display sizes--and they have the most horsepower of all of the mobile options when it comes to processors, memory, and data storage. Notebooks generally require separate luggage to cart them around in, along with a spare battery for when the juice runs out, and a backup power adapter for when the spare battery dies as well. Lugging a notebook around can be a workout--especially for notebooks on the larger end of the spectrum. The benefit, though, is that you are able to literally carry your desktop with you--sacrificing virtually nothing from the full desktop PC experience.
Role: The notebook is the mobile option of choice for true portable productivity. It is more a "portable" computing experience, than a "mobile" computing experience, but for tasks that require the full desktop OS, and the full physical keyboard, it gets the job done.
There you have it. There isn't a "right" answer. Even defining a "best" answer is a matter of subjective opinion. Don't waste your time trying to decide which mobile gadget is THE mobile gadget--just realize that each serves a purpose, and choose the right mobile device for your needs at that moment.


This is an ongoing series delving into which smartphone OS is for you? Already an iPhone user? Obsessed with your BlackBerry? Need your Android fix? Read on for a taste of them all, and maybe you’ll learn whether…
Is Android Right For You?
We’ve have already looked at Windows Phone 7, and according to the latest statistics, most Canadians figured out a long time ago that iOS is right for them (coming in a future column) but Android seems to be the curious choice for mainstream consumers these days.
It is ubiquitous. From the $150 LG Optimus Chic to the $599 Motorola Atrix (to $799 Xoom tablet), and hundreds of devices in between, you can’t seem to escape its diminutive robot interior. Since launching in 2008 it has proliferated to 350,000 activations per day on almost every carrier around the world. Its primary backing manufacturers, HTC, Samsung and Motorola especially, have benefited from its open source roots, and adroitly add features to the stock experience to differentiate from the myriad choices out there.
But Android is still seen primarily as a competitor to iPhone, and to the “walled garden” of Apple’s App Store. Created and backed by Google, it has been deemed the open alternative, a platform where ideas, customization and, most importantly, choice are both welcomed by its fans and vilified by its detractors. No one can deny that Google has created a virtual monster, and like it or not, you’re going to see at least one Android device beckoning at you when you seek out your next smartphone. Is Android right for you? Read on to find out.

Similarities:
Most smartphone operating systems rely on an icon-based home screen workflow, where a limited amount of essential information is made available to the user, and by downloading applications from its requisite marketplace, more features are made available. iOS has perfected this model.
Android makes use of this idea, but expands and complicates it with the addition to the home screen of widgets and a permanent notification bar. Indeed, without even opening an application, a great deal of information can be gleaned, from weather to stocks to tweets.
The permanent expandable notification bar at the top of the screen is also a huge advantage to the notification systems in other mobile platforms. It means that, unlike the current iOS system, notifications can be stacked and actioned at the users’ convenience. But it’s not exactly pretty: each notification, though uniform in its top-down, boxy presentation, is designed by the developer of the app. webOS done a lot to improve its notification system in its 2.1 version, and Android has picked up some of that for 3.0 Honeycomb, where the notifications are at the bottom of the screen as individual little icons that expand once touched. Very intuitive.
Differences:
Android is slightly different in its makeup than most of the other mobile platforms out there in that its component parts are built primarily on heavily customized, yet off-the-shelf Linux parts. Due to its open source nature, Google agrees to open-source the code of each new version after it is finalized (though it has delayed the release of Honeycomb for compatibility reasons). This allows anyone to compile the code and attempt to run it either on a device, or emulated on their computer. It also allows for a very active developer community.
While HP’s webOS has a thriving developer community, it is significantly smaller than its Android equivalent for a number of reasons, but mainly because there are far fewer handsets out there.
To some extent, Android’s biggest advantage and its greatest liability is the quasi-legal status in which many of these developers’ custom ROMs exist. I will touch on this later.

Touch-love:
Android was designed for scalability. It has been installed successfully on hundreds of handsets at different resolutions and screen technologies. From the 2.8” screens of the Motorola Charm to the massive 7” screen of the Samsung Galaxy Tab, it scales very well. It also allows for touch and hardware keyboards alike in any number of configurations.
But mainly Android was designed to be used with capacitive touch screens at 3” and above, and over the years many improvements have been made to its multitouch capabilities. If you are concerned that by moving to Android you will lose the fluid browsing and pinch-to-zooming of your iOS or webOS experience, you don’t have to worry. In fact, technically, Android is as capable as any mobile OS. If an app of feature does not exist that does on another platform, you can rest assured that someone will cook up a version of their own.
Half-baked:
At times, the problems with Android stem from that previous sentence. Due to the largely un-moderated nature of the platform, there is no limit to what you may code, and load, onto your device. Sideloading, or installing apps from outside the official Android Marketplace, is not only possible but encouraged. That leaves all Android phones vulnerable to malicious code. Even apps installed from the Marketplace do not have to be approved by Google, and enforcement is only done when complaints are received. Apps updates are pushed immediately, which is nice, but because the code isn’t checked for bugs or API adherence the prevalence of buggy code increases.
So, with Android you have a choice. It can be quite rewarding to discover a polished, unique, capable app from a small developer in the Android Market. But there is equal chance of installing a dud, a clone of a popular iOS app that mimics nothing but the name, or worse, an app with malicious code. By default, Android does not enable sideloading apps, which provides some protection. (AT&T has gone one step further and disallowed the process altogether.)

Where the App Store Comes for Free:
iOS has a very closed, controlled ecosystem. That also engenders a sense of security and reliability when buying an app. Android’s ecosystem is more vulnerable to piracy; it doesn’t take a jailbreak to download a paid app in .apk format off a forum.
That also means that the Android Marketplace, at least in terms of revenue for developers, has been largely considered a failure. Though the number of apps has grown exponentially, approaching the 300,000+ of the iOS App Store, the vast majority of downloads are free and ad-supported. They are aided by the proliferation of Google’s AdMob network; Rovio, makers of Angry Birds, boasted recently that they are earning $1 million every month in ad revenue through its Android app.
Amazon have launched a competitor to the Android Marketplace, in which all apps must be approved by their quality control department. Though most apps will presumably be available in both, Amazon is attempting to inject some legitimacy to the process. The fact that alternate app stores exist in Android is, in general, a huge divergence from most other mobile platforms.

Is Android for me?
Multitasking:
Android has matured to the point where, unless you run bad code, it is relatively stable. Apps do occasionally crash without warning, and there are tons of design inconsistencies between apps. Very few apps adhere to the design standards preached by Google themselves (see the official Twitter app, or Winamp, for examples of those that do), but those that do are attractive and functional.
Multitasking in Android is arguably better than in iOS, since apps can be stored as services that exist in the background (of course using up RAM and system resources, but are more efficient than if they are left in the foreground), allowing for music and location-aware apps to work behind the scenes, but also to have pervasive widgets and notifications. Push services work, too, by having the app stored as a service. If developers are smart, and use the correct APIs, background apps do not have to drain battery life. As most Android users know, however, that is not the case. Something to keep in mind, though on the plus side, most devices have replaceable batteries.

Skins:
Manufacturers also skin their versions of Android to add value. HTC, for example, created its Sense UI as an overlay for Windows Mobile 6.0 and has updated it for Android with great success. Taking many of the underlying features of the OS and tweaking or improving on them, its distinctive visual style and impressive feature list, along with the superior hardware to accompany it, has brought the company much success. Similarly, Motorola and Samsung, along with many other smaller OEMs, have attempted to differentiate themselves through their skins and value-add apps. Except for HTC, most arguably fail.
But it certainly begs the question of whether Android can stand on its own. Similar questions have been made about iOS: could it be as successful as it has been without the App Store? Both platforms come out of the box with certain first-party apps that provide limited access to news, weather, stocks, along with email and messaging capabilities. BlackBerry built their business around those core features: they didn’t introduce an app store until 2009.
Stock Android is pretty ugly. Gingerbread, Android 2.3 improved the situation slightly, but compared to iOS there are menus upon context menus, inconsistent design choices and generally unflattering colour palettes. Google doesn’t sweat the small stuff: they are into big picture ideas, and take a long time to get the design part down. For most people, this won’t be an issue, but coming from iOS or webOS, it’s a stark contrast of function over form.

Power under the hood:
By eschewing many of the design principles and consistencies so often described when praising iOS, Android has managed to stay quite light on its feet. Sure, circa 2009 the platform was clunky and slow, but we’ve reached a point where powerful hardware has married optimized software and we’re left with scorching performers like the Motorola Atrix and Samsung Galaxy S.
Hardware acceleration and powerful GPUs have finally made Android a viable gaming platform. In fact, Sony Ericsson is soon releasing the Xperia Play, an Android device with a slide-out gaming panel. Finally, too, the best iOS games are coming to the platform.
Open source community management:
You’ve likely heard the term ‘jailbreak’ to describe breaking the underlying protection of an iPhone and allowing non-market apps to be installed, as well as tweaks to the interface. Android has a few layers of jailbreak, and the first begins with ‘root’, allowing read-write access to the core Linux directories behind the scenes. Changes can then be made to the filesystem, allowing for some very neat enhancements to the experience.
Going one step further, once root has been achieved there are also terms like ‘recovery’, ‘bootloader’ and ‘ROM’ to consider. Suffice it to say, Android chefs are always cooking up enhanced versions of the ROM that comes loaded up standard on your phone. Communities like CyanogenMOD have unified the experience, allowing for the same powerful ROM to be loaded on nearly 30 different devices. The process has been refined to business-like efficiency, and it wouldn’t surprise me if the main players are offered jobs by the very companies that mean to keep them out.
Hardware variety:
It’s hard to keep up with the influx of Android devices coming out these days, and some of the hardware is stunning. From the sleek plastic of Samsung to the unified aluminum shell of HTC, there are myriad devices for every need.
Due to the low-cost nature of the code (it’s not free since Google requires OEMs to pay for its first-party apps) there has been an influx of lower-cost Android devices into the market. Such is the reason for the extreme proliferation of the platform, but also introduces questionable quality into the market. A good example of a well-made product that provides mid-range performance as a low price point would be the LG Optimus line, which is available in some variety on most carriers worldwide.
Forced Closure:
As mentioned earlier, Android apps have become more stable over the years, but to use the platform necessitates some amount of patience. There are still occasional random crashes, reboots and unexplained events that can leave you flummoxed and frustrated.
As a result, Android isn’t typically as ‘easy’ to use as iOS or webOS, but with some time its quirks become second nature. This won’t be tolerable for some, but it’s the curse of having to adapt a mass of code for multiple devices.
A Satisfying Conclusion:
To say that Android is ‘as good’ as iOS is to describe it as a response alone, not a stand-alone product. Its chameleon-like shell allows it to be used in any number of configurations, and as a result is the darling of the tech industry. Its like a virus, and has been used as one, too: carriers, playing on the openness, will lock down various aspects of their devices and install bloated, useless applications to shill their wares.
But it’s also very powerful and forgiving: if you don’t like the keyboard your phone came with, there are dozens of alternatives in the Marketplace. Don’t like the contact application, or messaging? Replace it. Android is modular, and as a result it can also be lean. You just have to learn how to get rid of the stuff you don’t like.
If you’re going out to buy a phone for your wife or your octogenarian father, I’d be tempted to say skip Android and head straight for iPhone. But I’d like to give your wife, your father, the benefit of the doubt. Android isn’t the problem, it’s the perception of Android that is.
So, yes, I’d say Android is for you, insofar as is any mobile OS. It has the apps, the framework, the speed and the price. It also has the bugs and the inconsistencies to turn off the casual user. Most Android users will tell you they can never go back; you should let them show you first-hand.

Google Sets Role in Mobile Payment

Google Inc. is teaming up with MasterCard Inc. and Citigroup Inc. to embed technology in Android mobile devices that would allow consumers to make purchases by waving their smartphones in front of a small reader at the checkout counter, according to people familiar with the matter.
Reuters
The Nexus S Android, which Google developed with Samsung, could make mobile payments.
GWALLET
GWALLET
The Internet giant is aiming to make mobile payments easier in a bid to boost its advertising business. The planned payment system would allow Google to offer retailers more data about their customers and help them target ads and discount offers to mobile-device users near their stores, these people said. Google isn't expected to get a cut of the transaction fees.
The project, which is in its early stages, would allow holders of Citigroup-issued debit and credit cards to pay for purchases by activating a mobile-payment application developed for one current model and many coming models of Android phones. The idea is to turn the phones into a kind of electronic wallet.
Google is teaming up with MasterCard and Citigroup to embed technology into Android mobile devices that will allow consumers to make purchases by waving their smartphone in front of a small reader at the cash register.
These phone users also would be able to get targeted ads or discount offers, which Google hopes to sell to local merchants. They also could manage credit-card accounts and track spending through an application on their smartphone, the people said.
The venture also involves VeriFone Systems Inc., which makes credit-card readers for cash registers. VeriFone would roll out more so-called contact-less devices, or readers that enable consumers to pay with a wave or tap of a credit or debit card. The readers also would allow people to pay by tapping their smartphones, said the people familiar with the matter.
The credit-card readers involved all use "near field communication" technology that is already in place at thousands of merchants nationwide. Today, customers who have credit cards embedded with that technology have the option of waving a card in front of a reader, instead of using a traditional swipe method.
Google's Android mobile-device software, which powers hundreds of different devices, supports this technology.
The planned payment system would be unlikely to put consumers at any greater financial risks. As with conventional credit-card transactions, the card companies would cover the cost of unauthorized purchases. Nor is the NFC technology itself particularly vulnerable.
"Because it's contact-less there's a perception people can grab it from thin air, but it's actually a more sophisticated technology than credit cards with a magnetic stripe, making it more difficult to steal a consumer's payment information," said Nick Holland, a mobile-transactions analyst at Yankee Group.
The Google-backed system, which is expected to be released this year, marks the latest effort to broaden the uses of smartphones for everyday activities—from chatting to emailing to shopping. The telecom, technology and financial-services industries all are looking for strategies to make them leaders in the evolving business of getting consumers to pay for products with their phones. Offering that option could allow device makers such as Apple Inc. to sell more of their phones.
Wireless carriers Verizon Wireless—a venture of Vodafone Group PLC and Verizon Communications Inc.—AT&T Inc. and T-Mobile USA said last fall that they would team up on a venture, dubbed Isis, to enable customers to pay for goods with their smartphones. Discover Financial Services Inc. will process those payments, potentially eliminating the need to carry cash, credit and debit cards, reward cards and transit passes.
Google's move is part of its quest to sell ads and other services to local retailers, a growth frontier for Internet companies. Google executives, including outgoing Chief Executive Eric Schmidt, haven't been shy about saying that Android devices could serve as payment facilitators, thanks to NFC technology, though they haven't specified what Google's role will be.
"A phone is a lot smarter than a card," said Doug Bergeron, VeriFone's chief executive, in an interview. "It opens the door to a rich experience at the point of sale that retailers really covet."
He declined to comment on his company's relationship with Google.
Mr. Bergeron added that he also expects Apple to embed NFC technology in future iPhones. BlackBerry maker Research in Motion Ltd. has said its future phones would support NFC.
A spokeswoman for Apple declined to comment.
The market for mobile payments is expected to grow significantly in the next several years, reaching $618 billion by 2016, according to a report by consulting firm Edgar, Dunn & Co. and sponsored by MasterCard.
A report issued this month by the Federal Reserve cited industry estimates that there were 70 million contact-less devices, including credit and debit cards, and 150,000 contact-less readers installed by merchants in the U.S.
While most of the financial activity that now takes place on smartphones involves people engaging in transactions with their bank, the credit-card industry has spent millions of dollars to issue new plastic with the contact-less chip that speeds the check-out process.
The technology has been slow to catch on, however, partly because many consumers remain unaware of it, and they still need to pull out their card to use it.
MasterCard and rival Visa Inc. have been courting customers with contact-less programs and mobile-payment pilot tests. Visa and several large banks are testing mobile-payment programs that allow consumers to make contact-less payments with an existing smartphone equipped with a special chip card and antenna.
If Google's program with MasterCard and Citigroup is successful, it could potentially expand to other card issuers and networks. In addition to attracting new consumers through ads or offers and seeing instant results, the program would offer retailers access to data about customers so they would be able to market future offers to their devices, said people familiar with the matter.
That potential, however, could raise privacy concerns.
Unlike some other forms of local advertising, the system would allow Google to prove whether ads targeted at certain groups of people led directly to in-store sales, these people said.
Google, by helping to facilitate transactions and redemptions of coupons and discounts, may also be able to gain insight into consumer-spending behavior, said a person familiar with the matter.
A representative of Wal-Mart Stores Inc. confirmed the company had a briefing with Google about the technology, but characterized it as very preliminary discussions and said it hasn't been asked to adopt it.
The local business ad market is a massive opportunity that has begun to be exploited by Internet companies such as Groupon Inc., social network Facebook Inc., and business-reviews site Yelp Inc.
Separate from ad spending by large retailers, small and medium-sized businesses with 100 or fewer employees collectively spent $35 billion to $40 billion in local advertising in the U.S. in 2009, estimates BIA/Kelsey, a local-media advisory firm.

Google Launches Disco, A Group-Texting Web and... iPhone App?

Google logo What do Google, disco, and Apple's iPhone have in common? They're three words one wouldn't normally expect to find combined together, that's for sure. They also now represent Google's latest mobile launch: a group-texting service that allows one to mass-message one's friends from a mobile phone or Web interface.
Disco, in this case, refers to the service created by Google's in-house startup Slide, which the company acquired for $182 million this past August. Slide has been allowed to operate as an independent entity within Google proper, which perhaps sheds a little more light on why the mass-texting service has made its debut as an iPhone app instead of a piece of software for Google's Android OS.
So here's how it works: When you sign up for the service via Disco.com (which Google purchased for a cool $255,000 last year), you create an account based on your mobile phone number. The service verifies that you're the owner of the number by shooting you a text message to your device and, if you're good to go, it invites you to set up your first group for mass-texting.
Google Disco Each group can be named whatever you want, and adding friends is as easy as typing in their mobile digits. The caveat, however, is that these numbers are instantly notified that you've placed them in a mass-texting group along with whatever name you've assigned to it—probably something to keep in mind if you're looking to create a "those jerks I work with" group chat.
Once you have your group list set up, Disco's Web interface makes correspondence look like an instant message chat. Anything you type into the chat window will be sent out to anyone in your group, and anything they respond with will near-instantly pop up in the site's chat window. If you don't have access to Disco's Web site, you can also start up (or reply to) a group conversation by texting the phone number that Disco assigns to each group you create.
The associated iPhone app basically allows you to perform the same administrative activities that you'd otherwise find on Disco's Web site. However, you can also use a Facebook integration to pull in numbers from your friends on that service. Although Google and Facebook don't get along, the fact that Slide—Disco's creator—serves as its own app shop within Google seems to make the pairing OK between both parties.
Or, at least, perhaps until Facebook launches a group-texting service of its very own, which is rumored to be in the works thanks to the company's recent acquisition of group-texting startup Beluga. Is group texting shaping up to be the next big battleground between the Web's social (or search) superstars?

AutoCAD 2012 Products and Autodesk Design Suite 2012 now available

Web, Mobile Integration, Improved Model Documentation and Overall Performance Help Users Communicate Ideas and Facilitate Better Design.

SAN RAFAEL, Calif - Autodesk, Inc has announced the availability of the AutoCAD 2012 software products and the Autodesk Design Suite 2012 offering. The AutoCAD 2012 products and the Autodesk Design Suite 2012 series are AutoCAD-based design software that give users the flexibility to use AutoCAD in a variety of industries, and the accessibility to stay connected to their work no matter where they are. Equipped with powerful new customization tools in discipline-specific versions, the AutoCAD 2012 products enable architects, engineers and other design professionals to explore ideas, document designs and collaborate with the trusted DWG technology. The 2012 AutoCAD products and Autodesk Design Suite 2012 series are now directly connected to the free* AutoCAD WS web and mobile application.

“Autodesk is making significant new advancements in design technology more accessible and flexible than ever before via our interconnected desktop, mobile and cloud-based offering,” said Amar Hanspal, senior vice president, Platform Solutions and Emerging Businesses, Autodesk. “Every day, our customers are solving increasingly complex design problems, and our latest release of the AutoCAD products is one that we are most proud of. These new versions demonstrate how Autodesk continues to innovate so we can provide products that help our customers focus on solving business challenges through better design.”

Autodesk Design Suite 2012

The 2012 version of Autodesk Design Suite software provides architects and designers with the power of AutoCAD software, integrated with Autodesk’s leading design and visual communication software. Available in Standard, Premium and Ultimate editions, Autodesk Design Suite makes it easier for customers to conceptualize and design, seamlessly share data across all design phases, explore alternatives, and visually communicate designs through compelling imagery, movies, and interactive presentations. The Autodesk Design Suite includes the 2012 versions of AutoCAD, Autodesk SketchBook Designer, Autodesk Mudbox and Autodesk Showcase software. The Premium edition adds Autodesk 3ds Max Design visualization software for cinematic-quality rendering, 3D animation, and daylight analysis. The Ultimate edition includes all the products in the Premium edition and adds Autodesk Alias Design for greater concept design and surface modeling capabilities.

What’s New in AutoCAD 2012 Products

Users of the AutoCAD 2012 products gain several new productivity tools, helping them to slash drafting, detailing and design revision time. Parametric drawing tools automatically define persistent relationships between objects; extended associative array functionality enables creating an array of objects along a path; and PDF publish and import improvements help users clearly communicate with clients. More robust 3D modeling tools improve surfacing and conceptual design functionality, while enhanced design and documentation tools help users to read and edit multiple file formats, streamlining the documentation process to improve accuracy and accelerate design time. Other enhancements provide faster start times, faster commands and overall improved product performance, together with a premium graphics and visual experience.

With direct access to AutoCAD WS web and mobile applications from within the AutoCAD 2012 products and the Autodesk Design Suite editions, users can view, edit and share their designs with anyone, anywhere from a web browser or mobile device. The AutoCAD WS mobile application is currently available for Apple iOS devices, including iPad and iPhone.

Highlights of the AutoCAD 2012 Products

AutoCAD LT drafting and detailing software is the professional choice for data compatibility, reliability and 2D drafting productivity. With AutoCAD LT 2012, incremental improvements, support for hardware acceleration and overall performance enhancements can add up to bigger productivity gains. Key new features include:

* Associative array can save valuable rework time when creating conceptual designs or finished documentation by establishing and maintaining a set of relationships between arrayed objects, such as windows on a building or trusses on a bridge.
* Multifunctional grips help make editing faster and easier by enabling direct manipulation. The power and efficiency of multifunctional grips has been extended to lines, arcs, elliptical arcs, dimensions and multileaders, in addition to polylines and hatch objects. Simply hover over a grip to see the relevant commands and options.
* Sheet Set Manager organizes drawing sheets, reduces steps to publish, automatically creates layout views, links sheet set information into title blocks and plot stamps, and performs tasks across a sheet set, so everything is in a convenient place.
* AutoComplete commands provide a list of matching command names, system variables, and command aliases when users type in the command line.

AutoCAD 2012 includes all the improvements to AutoCAD LT 2012, along with new and expanded workflows for conceptual design, model documentation and reality capture. In addition to a wide range of timesaving enhancements, AutoCAD 2012 delivers powerful tools for performing 3D design more easily, streamlining time-consuming documentation workflows and helping drive projects to completion faster.

Enhancements include:

* Model documentation tools enable users to import models from a wide variety of CAD applications (including Autodesk Inventor, Solidworks, CATIA, NX and Rhino), and quickly develop intelligent documentation for those designs.
* Autodesk Inventor Fusion software for 3D conceptual design is now included with AutoCAD 2012. Inventor Fusion unites the power and control of parametric, history-based modeling with the ease of use and productivity advantages of direct, history-free modeling. The integration between AutoCAD and Inventor Fusion facilitates faster transfers between the applications, as well as with other 3D CAD environments.
* Point cloud support for up to 2 billion points enables users to quickly visualize scanned objects directly in their modeling workspace, bringing 3D scans to life and helping to streamline time-consuming renovation and restoration projects.

AutoCAD Architecture 2012 software now offers faster startup and drawing load times for more immediate access to tools and large drawing navigation. A new corner windows capability makes it easy to add a single window in the corner intersection of two walls.

AutoCAD MEP 2012 mechanical, electrical, and plumbing software offers enhanced native productivity and utilities tools that make it easier to access dynamic and interactive 3D modeling for building system design. New Industry Foundation Classes (IFC) support from within AutoCAD MEP helps users manage and share data with others throughout the design process.

AutoCAD Electrical 2012 control design software expands its support for international standards, and new tutorial material and an intuitive user interface makes it even easier to save time, reduce errors, and create innovative electrical control designs.

AutoCAD Mechanical 2012 design and drafting software now enables editing 3D models from nearly any source with Inventor Fusion and intelligent drawing view creation with a new model documentation feature. It also includes enhanced bill of materials migration, performance and collaboration improvements designed to help make users more productive while allowing them to maintain existing workflows.

AutoCAD users now have access to product information and customer support through Autodesk’s new Autodesk Exchange site (http://exchange.autodesk.com). The Autodesk Exchange site hosts training, tips, advanced techniques, expert advice and other tools about AutoCAD products, using the AutoCAD 2012 user interface, and more. This site will be the destination for all AutoCAD Help Content, helping users to be more productive with resources all in one place.

Availability

Product availability varies by country. Details and purchasing options are available at www.autodesk.com/purchaseoptions.